![days gone horde days gone horde](https://www.agoxen.com/wp-content/uploads/2019/05/Days-Gone-Horde-Guide-00.jpg)
This light machine gun is the best Special weapon you can get in Days Gone for wiping out hordes until you progress far enough along to unlock the MG 55. No WoW class has ever offered so many ways to identify exactly what grabs you, or so many opportunities to wrap your play around that when you find it. The RPD (Best for: Holding You Over Until You Can Get the MG55) The RPD tearing apart a horde with ease. Surely with time players will figure out what's the best way to play evokers and optimize out some of their variety, but I appreciate a class that attempts to fight back against that tendency. Evokers don't slot into how you traditionally think of WoW classes, and that's both confusing and exciting for a game that's had a tumultuous history with innovation (and stagnation) in its class design. Their unique ability to slow their fall and lift off from the ground into a glide separates them from the more immobile races, giving tons of room for experimentation as you make your way through Dragonflight and beyond. The dracthyr aren't just the class with the most choice Blizzard has ever made, they're proof of how much the game has changed in the past 18 years. Choose Your Weapon When approaching a horde, one of the more crucial aspects when it. It's entirely possible in this classic talent tree system to make a wonky build, and Blizzard has said so, but that degree of choice opens the classes up to fun, gimmicky builds or builds that fit neatly with your specific style of play. This guide will cover some fundamental tips that every player should know when tackling hordes in Days Gone. For example: I intentionally left the basic Living Flame spell alone in exchange for talents that gave me more Essence to spend on the chunkier abilities. The upper third of the class and talent trees are a bunch of necessary spells and buffs, but as you progress, you have to decide which spells you like using and which you don't. Twas thus in days gone by, and thus ' Twill ever be, with ye, with us. The result is a system that, even with a big pool of points at level 65, is designed to give you meaningful decisions as you get further along the tree. F Sons of the golden horde, far higher Should ye your mighty fathers praise. The talent system that had you choose between three options at every tier is gone: now you choose exactly what parts of your class you want to amplify, just like in WoW's early years. It's been many years since WoW has had a long tree of abilities and buffs to put points into as you level up. Much of your own rotation will depend on how you choose to spend your talent points in both the class-specific tree and the specialization tree-which every class will get with the release of Dragonflight.